Basic Chess Manual for Beginners

Basic Chess Manual for Beginners

Chess is the most intelligent game ever invented. It has a lot of things that are similar to life. It trains you to use all your resources to the maximum extent. Learning basic chess rules will help you build a strong foundation in chess. Many students do not have clear picture on these rules at their beginning stages.

That is why I decided to help beginners with basic chess rules.

Chess teaches you administration and to extract work from your subordinates. It is a battle between two monarchs. The king manages the troops. He plans the operation and executes it.

Download Basic Chess Manual for Beginners (PDF)

1. Evolution of chess rules

The rules of chess have evolved much over the centuries, from the early chess like games played in India in the 6th century. For much of that time, the rules varied from area to area.

The modern rules first took form in Italy during the 13th century, giving more mobility to pieces that previously had more restricted movement (such as the queen and bishop).

Such modified rules entered into an accepted form during the late-15th or early 16th century.

The basic moves of the king, rook, and knight remain unchanged. Pawns originally did not have the option of moving two squares on their first move and when promoted by reaching the eighth rank, could become a queen

2. The chessboard

Enterro

Chess is played on a square board divided into 64 squares (eight-by-eight) of alternating color.

No matter what the actual colors of the board, the lighter-colored squares are called “light” or “white” and the darker-colored squares are called “dark” or “black”.

Sixteen White and sixteen Black pieces are placed on the board at the beginning of the game. The board is placed so that a white square is in each player’s bottom-right corner.

Horizontal rows are called ranks and vertical rows are called files.

According to FIDE equipment standards, the length of side of a square should be twice the length of the diameter of the base of a pawn.

3. Symbols of chess pieces

A chess piece, or chessman, is any of the 32 movable objects deployed on chessboard used to play the game of chess. In a standard game of chess, each of the two players begins a game with the following 16 pieces:

Symbol of Chess Pieces

4. Arrangements of pieces

Arrangement of chess pieces

At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one king, one queen, two rooks, two bishops, two knights, and eight pawns.The pieces are placed, one on a single square, as follows:

Arrangement

You cannot place more than one piece on a square at any time.

chess pieces

5. Nature and objectives of the game

The game of chess is played between two opponents who move their pieces alternately on a square board called a chessboard.

The player with the White pieces commences the game. A player is said to have the move’ when his opponent’s move has been completed.

The object of the game is to trap the opponent’s king so that its escape is not possible (checkmate). If a player’s king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate.

The objective of each player is to put the opponent’s king under attack in such a way that the opponent has no legal move. The player who achieves this goal is said to have checkmated the opponent’s king and to have won the game.

Leaving one’s king under attack, exposing one’s king to attack and also ’capturing’ the opponent’s king is not allowed – the opponent whose king has been checkmated has lost the game. If the position is such that neither player can possibly achieve a checkmate, the game is drawn.

Although the king is the most important piece, it is usually the weakest piece in the game until a later phase, the endgame.

6. Naming of squares

Keeping a record of chess moves will be very useful in improving your standard of chess. It is mandatory in all recognized tournaments, in order to settle disputes about illegal positions, overstepping time control and making claims for a draw by the fifty-move rule or repetition of position.

Each square of the chessboard is identified with a unique pair comprising a letter and a number. The vertical files are labelled in small letters “a” to “h”, from White’s left to White’s right. Similarly, the horizontal ranks are numbered from 1 to 8.

Each square of the board, then, is uniquely identified by its file and rank (letter and number). The White queen, for example, starts the game on the square d1 and the Black queen on d8.

The following are the letters used in capitals to represent various pieces.

A pawn does not have any specific symbol but is represented by the name of the square it occupies, i.e. it is not indicated by its first letter but recognized by the absence of such a letter. Example: the moves are written e5, d4, a5 – not pe5, pd4, pa5.

7. Colour classification

There are 64 squares on a chessboard – 32 White squares and 32 Black squares.

Hence, the rule for colour classification is:

i) Odd letter x odd number is a Black square – e.g. a1, c3
ii) Even letter x even number is a Black square – e.g. b2, d4
iii) Odd letter x even number is a White square – e.g. a2, c4
iv) Even letter x odd number is a White square – e.g. b1, d3

8. Movement of the chess pieces

The king moves exactly one square horizontally, vertically or diagonally

The rook moves horizontally or vertically, through any number of unoccupied squares

A bishop moves any number of vacant squares in any diagonal direction.

The queen moves any number of vacant squares in a horizontal, vertical or diagonal direction.

When making these moves, the bishop, rook or queen may not move over any intervening pieces.

A knight moves to the nearest square not on the same rank, file or diagonal. (This can be thought of as moving two squares horizontally then one square vertically, or moving one square horizontally then two squares vertically— i.e. in an “L” pattern.)

The knight is not blocked by other pieces: it jumps to the new location.

Pawns have the most complex rules of movement:

A pawn moves straight forward one square, if that square is vacant. If it has not yet made its first move, a pawn also has the option of moving two squares straight forward, provided both squares are vacant. Pawns cannot move backwards.

9. Special chess moves

en passant capture

A pawn attacking a square crossed by an opponent’s pawn which has advanced two squares in one move from its original square may capture this opponent’s pawn as though the latter had been moved only one square. This capture is only legal in the following move:

This advance is called an ‘en passant ‘capture.

Castling

There are two different ways of moving the king: by moving to any adjoining square not attacked by one or more of the opponent’s pieces or by castling.

The latter is a move made by the king and either rook of the same colour along the player’s first rank, counting as a single move of the king and executed as follows: the king is transferred from its original square two squares towards the rook on its original square, then that rook is transferred to the square the king has just crossed

Note: For castling to be legal, the king or rook must not have been moved previously.

10. Promoted Pawn

We discussed in chapter 8 how pawns have the most complex rules of movement. Pawns can’t move backwards, they can only move forward and capture sideways. What happens when a pawn reaches the farthest possible square?

Whenever a pawn (black or white) reaches the last rank, it can promote into a queen, rook, bishop, or knight. We can see that for white the last rank is the 8th rank, and for black it is the 1st rank.

While this may not happen very often in the early stages in the game, in the later stages pawn promotions determine the outcomes of games.

11. Check and Checkmate

What is a check? Check is a condition in chess when a player’s king is under threat of capture. The player who is in check must remove their king out of check in their next move.

There are three ways to remove a check:

1. Capture the piece that is giving check.

In the given example, we can see Black’s king is in check. Black’s only way to get rid of this check is by capturing the bishop on h7. Because the bishop on h7 is not protected by any piece, this is a legal move.

2. Moving the king away from check

As we can see, the bishop is now protected by the knight. Black can’t capture the bishop; however, black can move his king to the h8 square.

3. Blocking the piece giving check

It is also possible to stop a check without moving the king.

In this position, black could move his king to h8 and move away from the line of attack; furthermore, he can place a piece in bishop’s diagonal to protect his king.

Now that we’ve discussed the three ways in which you can check your opponent, let’s look at the following position:

Black is in check. What are all the possibles moves black can make to remove the threat of capture?

Think carefully and after you think all the possible moves, scroll at the end of the chapter to see the solution.

What happens when a player can’t get out of check?

In other words, what if there is no legal move that allows a player to remove himself from check? When this happens, it is considered checkmate and the player who is checkmated loses the game.

This position is similar to the positions discussed earlier. The difference is that white can’t capture the bishop or move himself out of bishop’s line of attack. This means black is checkmated and white wins the game.

Solution to the problem:

There are six ways in which black can get out of check.

The king can move to a7 or a8
The rook can move to c7
The queen can move to c7 or d6
The knight can jump to e5.

12. Draw

There isn’t always a winner and a loser in chess. There are several reasons why a chess of game may end in a draw:

1. Both players agree on a draw.

2. Both players have traded enough pieces so that it is impossible for either player to checkmate the other.

3. Either player can declare a draw if the same position is reached three times.

4. Either player can declare a draw if 50 chess moves (50 white and 50 black) have been made and not a single pawn move or a piece has been captured.

5. It is one’s player turn to move, and while he is not in check, he does not have any legal moves. This is called stalemate

Let’s look at a position to understand more what stalemate is.

We can see that white has no legal moves in this position. We can also see that black has cornered the king and has an extra queen.

If it was white to move, this position would be drawn, because white has no legal moves. If it was black to move, black could realize any move to avoid stalemate and checkmate white in the future.

13. Relative value of chess pieces

Because every single piece in chess has unique movement, they possess different strengths and weaknesses. For this reason, it is important to know the “value” or “points” each piece has. While these points do not give you an absolute tool to evaluate every single position in chess, they help you understand which trades are beneficial and which trades you should avoid.

Let’s look at the relative value of every single piece:

The pawn is worth 1 point
The bishop is worth 3 points
The knight is worth 3 points
The rook is worth 5 points
The queen is worth 9 points

Because whoever checkmates (“captures”) the opponent’s king immediately wins the game, it is said that the king has infinite value.

14. The Three Stages of the game

A game of chess is divided in three stages:

1. Opening
2. Middle Game
3. Endgame

1. Opening

The opening stage is the first phase of the game. This is where both sides develop their forces and “prepare” themselves for the middle game

In chess, developing a piece means to place a piece in a square where it is more active. At the start of a chess game, all the pieces are behind pawns and possess limited mobility. When we move, or develop, our pieces, we’re improving their activity and preparing them for battle.

While there is no clear cut move that defines the end of the opening and the start of the middle game, it is usually considered middle game after both players have castled and developed their queens.

Here is an example of a game in its opening stage:

Nowadays, thanks to the analysis of computers and many strong players, there exist a vast amount of opening theory. In other words, after millions of chess games, players have realized which opening moves score better and which ones are less powerful.

At the highest level, players memorize hundreds of chess opening variations. This allows players to obtain the upper hand and make 10+ moves without much effort. Chess players have also given name to specific “openings” or sequence of moves. For example the diagram above is commonly referred to as the French Defense.

At this point, it is not important to memorize different chess openings, but it is important to recognize What a player must do in the opening stage.

In the Opening you should: 

  • Develop your pieces!
  • Protect your king. In part number two, we discussed an important move called “castling”. You want to castle in the opening stage.
  • Avoid, if possible, moving the same piece twice. You want to develop all of your pieces.

2. Middle Game: 

After both sides have developed their forces, the middle game phase begins. This is where the central battle of the chess game happens. Both sides develop a plan and attempt to execute it. Many chess games are determined in the middle game.

We can see the diagram above that both sides have castled and developed their queens. Both sides should create a plan and do their best to execute it.

In the Middle game you should:

  • Look for a plan! It does not matter if your plan is good or bad. A bad plan is better than no plan at all.
  • Maximize the activity of your pieces. In the opening, you developed your pieces; however, in the middle game we may look for the optimal square for our pieces. Maybe we want to place our piece in a strong square, or exchange it. It is important to know what you want to do with your pieces.
  • Protect your king. The ultimate goal in chess is to checkmate your opponent. Always make sure your king is safe and avoid weakening your king’s defense.
  • Think of your opponent. You’re not the only one playing chess: Your opponent has a planned they also want to execute it. Always try to figure out what your opponent is planning to do next. This applies to all stages of the game.

3. Endgame

Most chess games average around 40 moves, which means not all games reach the endgame. Throughout the course of the middle game, many pieces and pawns are exchanged.

We can define an endgame by the fact that the kings are very involved in the fight.

Usually, we want to protect our king in the opening and middle game stage; however, because many pieces have been traded, the king is usually safe.

In the endgame, the king plays a crucial role in determining the outcome of a game.

The above diagram demonstrates a very simple endgame. We can see the white king is in the center and is in no danger to be checkmated. Both sides only have one bishop.

In the Endgame game you should:

Activate your king: This may seem counter intuitive, but the king is a very powerful piece in the endgame. Since both players have exchanged a vast amount of pieces, the king is usually safe.

Promote your pawns. In the endgame, it is easier to promote pawns because both players have less pieces.

Protect your pawns. Pawns are more valuable in the endgame, because they can become queens easily

Download Basic Chess Manual for Beginners (PDF)

 

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